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ANOTHER PERSPECTIVE
From the review collection
Reader review4 / 5
Solid and well-organised
Good value. Not perfect, but I would buy another book from this author.
I came to this book already familiar with the basics, and it still had plenty to offer. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author is unusually honest about where the simplifications break down, which I appreciated. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.
Excellent from start to finish. No filler, no padding.
I had been on the fence about this one for a while, and I should have bought it sooner. The book rewards careful reading. Skimming it would be a mistake. Some of the material is available elsewhere, but rarely presented this clearly. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.
The clearest explanation of game programming I have come across.
I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The book rewards careful reading. Skimming it would be a mistake. This is the book I wish had existed when I started working with game programming.
Strong content, uneven pacing. I would still recommend it.
I have been working with graphics for a few years now and I still found plenty here that was new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. I found myself making notes in the margins, which is always a good sign. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.
Worth every page. I have already recommended it to two colleagues.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I have already recommended it to two colleagues and will recommend it to more.
Almost excellent. A second edition could easily push it to five stars.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A couple of chapters felt like they could have been merged, but that is a minor complaint. I found myself making notes in the margins, which is always a good sign. Four stars, and I suspect a second edition could easily push it to five.