DirectX+HLSL/Graphics/Compute All-in-One
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
Don’t Make Me Think / THE CATALOGUE
Start with the synopsis and the topic list; keep your comparison simple.
Try a topic plus an author, or use an ISBN for an edition. Need help choosing?
368 books matching “Compute Shaders”
Clear filters
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
Go beyond graphics—use Vulkan for compute tasks that demand speed and control.
Learn how to use Vulkan for compute workloads.
Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.
Gain a thorough understanding of the WebGPU API and pipeline.
Learn Neural Networks and Deep Learning with WebGPU and Compute Shaders provides a fresh and engaging entry point into one of the most dynamic a…
Master practical coding skills.
Start with the synopsis and the topic list; keep your comparison simple.