Game Design and Development: Code, Psychology and Analytics (Paperback)
Learning to write a game that uses both good game design concept but also analytics and psychology.
Master practical coding skills.
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Learning to write a game that uses both good game design concept but also analytics and psychology.
Master practical coding skills.
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Pape…
Master practical coding skills.
Master WebGL and GLSL to build high-performance graphics and compute applications in the browser.
Learn WebGL and GLSL from the ground up.
Special Effects Programming with WebGPU (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
WebGPU Develompent Cookbook provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Graphics and Compute: Volume 5 Ray-Tracing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tec…
Master practical coding skills.
WGSL Fundamentals (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
WebGPU API: Introduction provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Step into the world of game animation programming with clear examples and practical guidance.
Gain a clear understanding of animation programming basics.
101 WebGPU and WGSL Programming Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
LaTeX Explained provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.
Learn how to use WebGL for non‑graphical GPU computation.
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