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Don’t Make Me Think

Don’t Make Me Think / READER PERSPECTIVES

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ANOTHER PERSPECTIVE

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Reader review2

Hard to recommend

A few useful pages, but mostly material I had seen better elsewhere.

I came to this book already familiar with the basics, and it still had plenty to offer. The author clearly knows the subject deeply and has thought hard about how to teach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author is unusually honest about where the simplifications break down, which I appreciated. I would look elsewhere unless you have a specific reason to need this particular title.

Isaac AndersonIndie game developer · New York, NY
7-7-7 Rule for Game Design
Reader review3

Useful, but not essential

Mixed feelings. The good parts are genuinely good; the rest is forgettable.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Three stars feels about right. It will stay on my shelf, but it will not be the first one I reach for.

Lily WhiteQuant analyst · Austin, TX
Foundations of Graphics & Compute: Volume 1 - Primer
Reader review5

Highly recommended

The clearest explanation of simulation I have come across.

I have been working with simulation for a few years now and I still found plenty here that was new to me. The progression from chapter to chapter is well thought out; nothing feels out of order. I particularly liked the way the author builds up from simple cases before introducing the harder material. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth the money and the reading time, without hesitation.

Harry ThomasGame developer · Vancouver, BC
Kinematics and Dynamics
Reader review4

A worthwhile read

Very good, with a few caveats. The core material is strong.

I have been working with game programming for a few years now and I still found plenty here that was new to me. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Four stars, and I suspect a second edition could easily push it to five.

Kenji LopezQA lead · Prague, CZ
Game Programming Interview Questions in 20 Minutes
Reader review4

Good, with realistic expectations

Well worth picking up if you already have the basics.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. The progression from chapter to chapter is well thought out; nothing feels out of order. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Recommended, with the caveat that it is not a gentle introduction.

Mei SanchezResearch scientist · Seoul, KR
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Reader review4

Very good, with a few caveats

Well worth picking up if you already have the basics.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The index and cross-references are surprisingly good, which matters for a book I will come back to. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The writing is direct and does not waste space on filler, which I value in a technical book. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Anya PriceMachine learning engineer · Munich, DE
Learn Batch Scripting in 20 Minutes: (Coffee Break Series)

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