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Cover of QuickStart Guide to Game Physics FROM THE BOOK CATALOGUE

Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

Learn how to bring your games to life with physics that feel right—without needing a PhD in math.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.

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Catalogue reference: 480efa94462d1ef8

INSIDE THE BOOK

About this book

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

From the publisher’s description

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.
  • Accelerate your development with ready-to-use examples.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Good value, minor gaps

Strong content, uneven pacing. I would still recommend it.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the material is available elsewhere, but rarely presented this clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Solid, and I would buy another book from this author without hesitation.

Oliver TurnerMLOps engineer · Seattle, WA
QuickStart Guide to Game Physics
Reader review5

The best book on this subject I have read

Better than I expected. Rare to find a technical book this well judged.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author clearly knows the subject deeply and has thought hard about how to teach it. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth the money and the reading time, without hesitation.

Lucy MillerFull-stack developer · Barcelona, ES
QuickStart Guide to Game Physics
Reader review4

Well worth picking up

Almost excellent. A second edition could easily push it to five stars.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Solid, and I would buy another book from this author without hesitation.

Ed MitchellSelf-taught developer · Melbourne, AU
QuickStart Guide to Game Physics

BEYOND THE BOOKSHELF

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How are closed demos handled?

My first Steam game is at the stage where I'm ready to release a short demo, but I also want a small group of users to test the full game. How is this managed? What's a good number of people to give your full game to? This might…

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