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Don’t Make Me Think

Don’t Make Me Think / READER PERSPECTIVES

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ANOTHER PERSPECTIVE

From the review collection

Reader review4

A useful guide

A useful guide. The examples assume a particular environment, but that is fixable.

I have been working with introductory & beginning for a few years now and I still found plenty here that was new to me. The index and cross-references are surprisingly good, which matters for a book I will come back to. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Good value for the price and worth the time it takes to work through properly.

Olivia GrayData scientist · Seoul, KR
101 Data Visualization and Analytics Projects: A Hands-On Journey Through 101 Data Visualization and Analytic Project Examples
Reader review2

Disappointing

Not for me. The pacing did not work and I struggled to finish it.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. I would look elsewhere unless you have a specific reason to need this particular title.

Robert MitchellSecurity researcher · Rotterdam, NL
Quickstart Guide to Immersive User Experience
Reader review5

Clear, thorough, and genuinely useful

Exactly the book I needed. Straight to the point and genuinely useful.

I had been on the fence about this one for a while, and I should have bought it sooner. A few of the examples could be more realistic, but the underlying points come across clearly. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. This is the book I wish had existed when I started working with kinematics.

Fatima HowardHobbyist programmer · Prague, CZ
Inverse Kinematics Essentials
Reader review5

Clear, thorough, and genuinely useful

Worth every page. I have already recommended it to two colleagues.

I came to this book already familiar with the basics, and it still had plenty to offer. The chapters on extended reality are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. There is a section near the end that ties several earlier ideas together in a way I had not seen before. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Emma MurphyIndie game developer · Tel Aviv, IL
The Responsible XR Playbook
Reader review3

Useful in parts

It does the job, though it took some patience to get through.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. It is denser than the page count suggests, and I found myself slowing down around the middle. The balance between theory and practice is well judged; neither side dominates. Useful as a reference, less so as a straight read from cover to cover.

Chris HarrisProduct designer · São Paulo, BR
QuickStart Guide to Game Physics
Reader review4

Solid and well-organised

An enjoyable and informative read, though it could have been shorter.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The code samples assume a particular environment, which took a bit of fiddling to get running properly. It is denser than the page count suggests, and I found myself slowing down around the middle. Recommended, with the caveat that it is not a gentle introduction.

Robert CoxCloud architect · Madrid, ES
Pervasive WebGPU & WGSL: Graphics & Compute

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